Showing posts with label nunchuck. Show all posts
Showing posts with label nunchuck. Show all posts

Friday, September 26, 2008

Thrustmaster Dual Trigger Gun NW Hands-On


Thrustmaster's latest attempt at conquering the Zapper product type, the Dual Trigger Gun NW, has taken the idea and built upon it slightly by adding an optional Nunchuk holder attachment for improved ergonomics and enhanced efficiency. Instead of having to hold the Nunchuk out to the side and lose a significant amount of steadiness to the gun itself, the Nunchuk attachment mounts to the left of the gun like an additional handle. The biggest marketing point of the Dual Trigger Gun NW is simply that—its dual trigger. Built into the handle of the gun is a rectangular trigger that serves as an alternative to using the main trigger. Ultimately, however, the rectangular trigger is more responsive than the main trigger, which often becomes stuck and fails to fire at all.

When we tried it with the awesomely bad Wii-shooter Target Terror, the Dual Trigger Gun NW would have only been more ineffective if we had the TV turned off. AIMing with the device was simple, however, both of the shooting mechanisms required a sizable amount of applied force to get even the slowest sprays of fire. For a gun whose sole marketability is based on added speed and ergonomics, Thrustmaster's Dual Trigger Gun NW fails by all measurable standards.
Source IGN

Friday, September 19, 2008

New Samba De Amigo trailer, no sign of maracas



The new Samba De Amigo trailer is out, complete with a break dancing chimp!
But what is interesting, no actual maracas addon, just a standard Wiimote, and nunchuk setup, not a rattle anywhere...well apart from the chimp, which pretty much goes to confirm that there will be no official addons from sega, i'm guessing we're going to have to go unofficial as reported earlier this week.

Thursday, September 18, 2008

Peter Moore: Iwata brought out the Wii controller and we said, “What the hell is that?”


Videogaming247 writes.
More completely frankness from the Moore. This time, he’s admitted that he and Robbie Bach were baffled by Wii’s controller, but knew Nintendo would come back despite the GameCube’s death.

“I was in Tokyo when Iwata-san brought the controller out and said, ‘here it is!’ and we were all going, ‘what the hell is that?”. I was with Robbie and I remember going ‘I don’t know… it’s different’. But we knew that they were too good a company to lose twice in a row,” he said.

“But even then it was all about Sony, it was not about Nintendo, because they were so down and out – it’s very difficult to think now, it was four years ago. You just couldn’t picture that four or five years ago. GameCube was just… dying. The Revolution as it was called, we knew it couldn’t be anything powerful. It was in the days when Sony and ourselves were saying it’s all about hi-def, it’s all about 5.1 sound, it’s all about 1080i, and they said it’s about a GameCube 1.5 and you’re going to wave this stick around and have a lot of fun.”

This was featured in the forth part of the guardian interview.

Tuesday, September 16, 2008

PS3 and Xbox to get Wii-style Nunchuck


In2Games today unveiled Gametrak Freedom, a handheld “ultrasonic 3D motion sensing” controller that enables gamers to play motion-capture games on either console. The controller looks like the Wii’s Nunchuck, but sports four PS3-style buttons and what looks like a microphone cover on the tip.

The system comprises a base unit, which attaches to either console through a spare USB port, and the Gametrak Freedom controller itself. The base unit’s comprised of two sensor bars, which can either be attached to the TV or mounted on included stands.

Gametrak Freedom communicates with the base unit through unmentioned “ultrasonic and RF technologies”, tracking the gamer’s movements with a three-axis accelerometer.

Squeeballs, a bizarre game akin to Wii Sports, is the only title to have announced as compatible with the controller so far.

The Gametrak Freedom controller is expected to launch at some point next year.
Source The Register

Sunday, August 31, 2008

Does problems arise with no MotionPlus in the nunchuck?

Can Ninty add MotionPlus to the nunchuck as well? They wont, or haven’t mentioned it at least, but of course, anything can happen until the release of the MotionPlus peripheral next year.

Problem with the new configuration wiimote MotionPlus and nunchuck arises in a game like the boxing game in Wii Sports. Let’s pretend that Nintendo will start selling all their Wii consoles with the MotionPlus technology at some point, and if they did do that, maybe they’d opt to make some changes to the Wii Sports title and make it compatible with the new technology. How would a sport such as boxing fare with the new technology? Pretty lously probably; because if it’s only the wiimote that’s uppgraded and not the nunchuck, you’d be boxing as if your right or left arm was slightly numb, you’d feel pretty dumb, you’d feel like as if something was missing: MotionPlus in the nunchuck as well.

Source nintendo-centrum